steam education

educating with virtual reality

educating with virtual reality

Our goal: 'How can we implement STEAM education in a small- scale, valuable and practical way in primary schools?'

introducing
STEAM EDUCATION

Education is changing, and so are the skills children need for the future. Working alongside STEAM Limburg, Kindcentrum ZieZo!, and Basisschool De Poort, this project explored how technology, creativity, and collaboration can become a meaningful part of everyday primary education. Using the theme Utopia: The City of the Future, pupils explored real-world challenges such as healthcare, sustainability, and endangered species. They transformed their ideas into tangible concepts using Virtual Reality with Gravity Sketch, learning by experimenting, creating, and solving problems together. The result was an engaging learning experience that showed how STEAM education can be both accessible and inspiring in the classroom.

our five
KEY RESEARCH RESULTS

our five
KEY RESEARCH RESULTS

We integrated the findings of our literature research with our personal experiences to identify five key research outcomes.

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